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2025

2024

2023

2022

2021

2020

2017 ~ 2019

2014 ~ 2016

2025

  • Expanded XR Education Programs to Public Sectors in Korea and Globally

  • “Dimension” XR Meditation Journey Expanding Internationally to Japan, the U.S., and Beyond

  • Launched XR Healing Simulation Game “Vivarium” on Meta Platform in May (Expanded from PICO)

  • Developed Nakdong River XR Environmental & Ecological Experience Content

  • Hosted Joint Workshop with Induk University on AI–XR Converged Content Creation

2022

  • Released TwinWorld 2.0 Update for HoloLens

  • Raised 30 Billion KRW in Series A Funding

  • Relocated Headquarters to 24 Cheonggyecheon-ro, Jung-gu, Seoul

  • Certified as a Venture Company (R&D Type)

  • Opened “The Cave,” Korea’s First Physical-World Metaverse Experience Space

  • Launched “ABYSS,” Korea’s First MR-Based Art Therapy Content

2019

  • Opened “HoloRoom,” a Mixed Reality Experience Space in Seoul and the UK

  • Relocated headquarters to 40 Cheonggyecheon-ro, Jung-gu, Seoul

  • 1st Place Winner at China Government-Sponsored Node Pitching Competition

  • Participated in CACSC Seoul 2018 co-hosted by Alibaba Cloud, KIC China, and the Federation of Korean Industries (FKI)

  • Co-developed Real-Time 3D Hologram Streaming Technology over 5G with LG U+

2018

  • 1st Place Winner at the Alibaba Global Startup Contest

  • Entered Chinese market through Ministry of Science and ICT Startup Competition

  • Selected as one of four Korean startups to participate in the Alibaba Global Startup Contest in Tokyo

2017

  • Awarded the Minister’s Prize in the Software Industry Development Contest (Ministry of Information and Communication)

  •  Renamed to DoubleMe Inc.

  •  Relocated office to KT Branch in Imae-dong, Seongnam

  • 2nd Prize Winner at Startup Summit New York

  • Successfully completed K-Champ Lab Batch 3 Demo Day (Gyeonggi Center for Creative Economy & Innovation)

  •  Selected to represent Korea at Paris Startup Event by Gyeonggi Innovation Center

2016

  • Selected as an Incubation Company for K-Champ Lab Batch 3

  • Certified as a Foreign-Invested Venture Company by KIBO

  •  Accredited as a Certified In-House Corporate Research Center

  • SSelected as one of Korea’s “K-Global 300” Promising ICT Companies (MSIP)

  • Received Special Prize at “VR & AR Challenge 2016”

  • Represented Korea as one of 20 startups in China Investor Relations Program

2015

  • Secured investment from SparkLabs Global Ventures

  •  Awarded the Grand Prize at K-Global Startup and established corporate entity

  • Participated in SparkLabs Demo Day Batch 5 as featured startup

2014

  • 24 Korean Startup Teams Challenge Silicon Valley K-TECH

2021

  • Selected as a Youth-Friendly Strong SME (Ministry of Employment and Labor)

  • Recognized for Excellence in National R&D Achievements

  • Grand Prize Winner, StartupCon Battlefield (2021)

  • Certified as a Seoul-Type Work-Life Balance SME

  • Winner, Pet-Star Open Innovation Proposal Contest

  • Designated as a Talent-Nurturing SME

  • Designated as a Military Service-Exempt Research Institution

  • Certified as a Performance-Sharing Enterprise

  • Gaudi Architecture in Spain Becomes Testing Ground for Korean IT Startups

  • Selected as One of 11 Mobility Startups by Seoul Startup Hub and Mercedes-Benz Korea

  • Launched “Metaversity” Consortium for Higher Education in the Metaverse

  • Deployed a “Virtual Aquarium” in a Spanish Mall — Metaverse Startup Expands Across Europe

  • Signed MOU with Buyeo County for the “Hologram City Project”

  • DoubleMe’s Photorealistic Metaverse Expands into Global Telco 5G Projects

2024

  • Launched ATLAS, AI-Based 3D Generation Platform

  • Launched DECAL, Mobile 3D Scan-to-Avatar Service

  • XR Meditation Journey “Dimension” Awarded Minister’s Prize from MOTIE

  • Released “Dimension” Mobile App for Meditation and Wellness

  • Recognized Twice as an Excellent In-House Corporate Research Institute

  • Launched “Vivarium” on PICO Store

  • Held “Orange Spring” Exhibition at Week Alley

  • Exhibited MR-Based Interactive Content at Cheonggang Cartoon History Museum

  • Participated in “BLANC,” France–Korea Special Exchange Exhibition for the Paralympics

  • Conducted MR Education and XR Field Learning with Kyungbok University

  • StudioX “Vivarium” Featured Globally on PICO Store by DoubleMe

  • Established “StudioX” to Lead the Next-Gen XR Gaming Ecosystem

  • Co-Developed MR-Based Mental Healthcare Solution with OmniCNS

  • Co-Hosted MR Experience Exhibition with Chungkang College of Cultural Industries

2023

  • Operated a Hologram Designer Training Program

  • Conducted Case Study on Physical-World Metaverse Experience for Elementary Education

  • Pioneered Korea’s First MR-Based Fine Art Exhibition

  • Certified by the Ministry of Education’s “Dream Path” Career Experience Program

  • Launched Beta Version of “Cubing” XR App

  • Launched TwinWorld App on Meta Quest Platform

  • Collaborated with the National Marine Biodiversity Institute of Korea

  • Provided XR Services for Youths with Disabilities

  • Selected for KDB Korea Development Bank’s K-Content Startup Investment Support Program

  • Signed MOU with Samsung Medical Center for Joint Development of XR-Based Tinnitus Treatment

  • Supported Entry into Spanish Market (Barcelona, Bilbao) as Part of Seoul’s Top Startup Program

  • Hosted Media Art Exhibition with Studio Rimeo under Gyeonggi Content Agency Distribution Support Program

  • Featured at “Creative X Seongsu,” Korea’s Leading Cultural Industry Festival

  • “Yours, Vincent” XR Art Exhibition — A Spatial Computing Reinterpretation of Van Gogh

2020

  • Awarded the Minister of Science and ICT Prize (Software R&D)

  • 3rd Prize, K-GLOBAL@Silicon Valley I-Pitch

  • 1st Prize, K-GLOBAL@Silicon Valley I-Pitch

  • Grand Prize, ICT Challenge for Solving Real-Life Issues

  • Selected as a Youth-Friendly Strong SME

  • Certified as an Inno-Biz (Innovative SME)

  • Certified as an Excellent Employee Invention Company (KIPO)

  • Selected for Samsung Electronics' C-Lab Outside Program

  • Selected for Korea’s Top 1000 Innovative Companies

  • Certified as an Excellent Corporate Research Institute (MSIT)

  • Selected as an Outstanding National R&D Achievement (MSIT)

  • Certified as an R&D-Based Venture Company (KIBO)

  • Launched 5G Holographic Telepresence Service with MTS (Russia)

  • Hosted Remote Video Roundtable with the Ministry of Science and ICT

  • 1st Place, BT TEAC Global Co-Development Program (UK)

  • Selected for the “Software High-Growth Club 200” (Top 61 companies)

  • Participated in Government’s Remote Work Tech Development & Support Program

  • Formed 5G Hologram Partnership with Thailand’s Largest Telecom

  • Selected for EU Market Entry Program by Korea Radio Promotion Association

  • Launched Open Beta of Mixed Reality Platform “TwinWorld”

  • Signed MOU with IBP for Co-Development of VR Content

  • Initiated Holographic Virtual Baekje City Project with Buyeo County

History

We are constantly moving forward for a better experience.

Our Vision & Mission

30 Billion won

Raised 30 billion won Series A

funding selected for

Samsung C-Lab Outside Program

23 Years

XR technology experience

from PwC, Accenture, Microsoft

1st Place

Top winner at BT TEAC in the UK recipient of the STARTUP (Con Battlefield Competition Pitching Award)

22 Patents

Metaverse company with 22 mixed

reality patents in the US and Korea

(4 more pending) and R&D staff

Growing into the global No.1 spatial computing companyused by 100 million people worldwid.

DoubleMe builds an inclusive and creative future,  enabling everyone to experience XR easily and naturally.

Technology is meant for everyone, not just a few, and we strive to create a world without technological barriers.

"Technology without barriers, XR for everyone"

We transcend the boundaries between physical and virtual worlds, setting new standards for digital experiences.

DoubleMe leverages XR platforms and AI-driven technology to redesign how individuals and businesses create, educate, communicate, and experience everyday life.

AI-powered platform making 3D creation accessible to everyone

Interactive spatial computing environment connecting spaces, people, and data in real time

Immersive XR healing content blending technology with sensory interaction

DoubleMe places people’s lives enhanced by technology at the center, rather than technology itself.

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24, Cheonggyecheon-ro, Jung-gu, Seoul, Republic of Korea(13F)

02-6953-9633

info@doubleme.me

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